
DUELIX
《 DUELIX 》
DUELIX is a small, fast, turn‑based tactics game oryginally designed for phones.
On a 3×3 board you place and move rock–paper–scissors like units, trying to be the first to make three in a row. Actually there is no randomness or deck‑building – you always have the same four actions, so every win comes from reading the board and outplaying your opponent.
You play short 1v1 duels against a bot, with pixel‑art visuals.
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《 RULES》
- Each player controls units of three types: Rock, Paper, Scissors.
- On your turn you choose one of four cards:
- Rocky / Paris / Siwy – place a new unit of that type on an empty cell.
- Move – select one of your units, then move it to a neighbouring cell (up, down, left or right).
- If you move onto an enemy unit, a rock‑paper‑scissors battle happens:
- Rocky > Siwy, Siwy > Paris, Paris > Rocky.
- Winner take field, loser is removed.
- Same type vs same type: both units are removed.
- You can’t place on an occupied cell or move diagonally.
- A round ends immediately when a player has three of their units in a line
(horizontal, vertical, or diagonal).
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《 WHAT NEXT?》
DUELIX is still an early prototype, and I plan to keep expanding it.
Here are the main ideas for future updates:
- Achievements
- Animated board and unit visuals
- Challenges
- Improved AI
- Multiplayer mode (play vs another player)
- New board layouts
- New unit types
- Optimize size
- Plot
- Random starting player
- Realese on Google Play
- Short dialogue lines from bots
- Special cards with various gameplay effects
For now, that's all I can think of to add.
If I remember anything else, I'll add it, but I'm open to your suggestions.
ABOUT ME
This is my first time making a game. I will strive to fulfill all the above assumptions regarding the future of this game. I released the game in this state because I wanted to receive feedback from you players as soon as possible and I wanted to see the results of my work. I really want to create many more games in the future. If you want, you can help me, for example, by showing this game to your friends playing together.
| Updated | 4 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Android |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Ethan Uzii |
| Genre | Card Game, Strategy |
| Made with | Unity |
| Tags | 2D, android, Casual, duelix, game, Pixel Art, Tactical, Turn-based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Smartphone |
Download
Click download now to get access to the following files:
Development log
- DUELIX UPDATE v1.311 days ago
- DUELIX UPDATE v1.2.225 days ago
- DUELIX UPDATE v1.239 days ago
- DUELIX UPDATE v1.151 days ago








Comments
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Great start! I have a number of things to mention here as a veteran game tester.
I dig the original idea being a fusion of RPS+TTT but it needs a bunch of animations. People go nuts over animations, so they're extremely important, such as the graphic actually moving when using the Move card (with acceleration and deceleration, too, not just at a fixed speed), and kicking out the old one (make the beaten graphic rotate and fall off or fade or something).
Make the game include its own built-in tips so you don't need a tutorial: put a check box in the settings to optionally show or hide guidance text that is always there, such as "Tap a card," "Tap an empty space to summon the card's monster," "Pick a monster," and "Move the monster to an empty space" (with a glowing and fading selection border to indicate which monster you've picked; there is currently no indicator for monster selection).
Don't score the TTT condition right away; I was first confused by how the enemy just immediately landed a point with everything on the board vanishing. Have it first draw a line explaining how they won, animate a victory point that then flies to the corresponding side's point bar, and then smoothly dissolve-or-whatever-you'd-like the board's creatures; never just show or remove elements with no animation, ever! This is what makes games appealing as much as their mechanics.
There are more things for me to mention such as the upper-left gear icon getting slightly cut off on my Galaxy S23's screen. If you're open to a joint endeavor, I'd also be interested in potentially supplying sound and music if I can find time.
Also consider "Rock Paper Scissors Lizard Spock" from the popular TV show The Big Bang Theory, though that would probably require a 5x5 board!
Also add the ability to hold and drag a card to a cell. I thought I was supposed to do that at first and got confused until I realized you must tap a card and then tap a space. Many games involving cards and their targets allow both options, like in Slay the Spire, Monster Train, etc.
Thanks a lot for playing and for taking the time to write such detailed feedback – I really appreciate it. For now I’m focusing on getting all core mechanics and basic features stable. Once that’s done, I plan to add a proper in‑game tutorial, improve how wins are presented (clearer indication of 3‑in‑a‑row and round victory), and generally add more visual feedback/animations. I’ll also seriously consider adding an alternative drag‑and‑drop control scheme for the cards alongside the current tap‑to‑select system.
Thanks again for taking the time to write such thorough feedback and for playing the game. If you have more notes or want to chat about testing/balance/design, I’m definitely open to it!
Happy New Year!